9/24/2023 0 Comments Freecol 0.10.7![]() There are no ports dependent upon this portĬonfiguration Options: => The following configuration options are available for freecol-0.11.6:ĭOCS=on: Build and/or install documentation Packages (timestamps in pop-ups are UTC):ĭependencies NOTE: FreshPorts displays only information on required and default dependencies. PKGNAME: freecol Flavors: there is no flavor information for this port. NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above. To install the port: cd /usr/ports/games/freecol/ & make install clean To add the package, run one of these commands: /usr/local/share/licenses/freecol-0.11.6/GPLv2./usr/local/share/licenses/freecol-0.11.6/LICENSE./usr/local/share/licenses/freecol-0.11.6/catalog.mk.¦ ¦ ¦ ¦ pkg-plist: as obtained via: make generate-plist Expand this list (5 items) Collapse this list. Examples of modernįeatures are: an isometric map and multiplayer support. Will be implemented but the gameplay and the rules will beĮxactly the same as the original game. The visuals willīe brought up to date with more recent standards but will Maintainer: Port Added: 09:09:48 Last Update: 21:58:51 Commit Hash: fb16dfe People watching this port, also watch:: ocaml-lwt, osslsigncode, swi-pl Also Listed In: java License: GPLv2 Description: The FreeCol team aims to create an Open Source version ofĬolonization (released under the GPL). Want a good read? Try FreeBSD Mastery: Jails (IT Mastery Book 15) All times are UTCįreecol Open source version of ColonizationĠ.11.6 games =1 0.11.6 Version of this port present on the latest quarterly branch. We know.FreshPorts - games/freecol: Open source version of ColonizationĪs an Amazon Associate I earn from qualifying purchases. For now, do not bother reporting bugs where the AI moved a unit into unnecessary danger. That is the next major thing to do with the AI. It makes no attempt to check if it is moving its units into danger. Note though, with very few exceptions, the AI is concerned only with the efficiency of its movements.Native AI gift and tribute demand probabilities are now game options.European AI player cheating has been reduced, some explicit cheats are now controllable in the game options.European AI nations now send missionaries to nearby native settlements.With 0.10.6 a new colony site is chosen as soon as the existing one becomes unavailable, and if needed a transport unit will be sent to take the colony founders there. The Russian unit just hung around until eventually captured. Much of this is not really obvious to a casual player, the AI just fails less often.įor example: In a 0.10.5 test game the Russian AI sent a unit to build a colony on a small island, but when it arrived the colony site had already been taken by the Swedish. This was a lot of work and the main reason for the long release cycle. Following the path finding rewrite, most AI actions have been reworked and are now more robust and efficient, fixing many long standing bugs.Historic ship name list contributed by izzieliu. ship names: Ships now have names by default. ![]() peace: The monarch now sometimes declares peace.path finding: The path finding code has been reworked, and should now find the fastest path in more cases.options panel: New tree-view of the options.native trade: An option has been added to allow trading with empty carrier units.native anger: Native settlements now have a `most hated nation', visible in the various popups, reports and the `!' chip by the settlement name.map reveal: The map is fully revealed on independence, as in Col1.intervention force: A foreign power may intervene and aid you against the REF.European trade: Trading of goods with other European nations should be working again.editor: The map editor should be working again.disasters: Colonies are subject to natural disasters.colony names (freecol ruleset): The colony names have been revised for accuracy and chronological order, contributed by izzieliu.The main user-visible changes since 0.10.5 are: ![]()
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